UI/UX & Product Design Intern · FIG Studio San Francisco, CA (Remote) · August 2026–Present
  • Reduced friction across a hackathon platform used by hundreds of participants by mapping and simplifying user flows for three distinct audiences: participants, judges, and organizers.
  • Strengthened brand cohesion and narrative clarity on the company’s core website by restructuring information hierarchy across key pages, and prototyping motion graphic concepts to reinforce visual identity.
  • Sustained design velocity under tight deadlines by delivering iterative UI/UX solutions through cross-functional stakeholder calls held up to twice weekly.
BIM Assistant · OSU FITS Columbus, OH · May 2025–May 2026
  • Maintained high-accuracy visual spatial models across 37,600+ sq. ft. of complex environments by surveying and modeling spaces using industry-standard 3D modeling systems.
  • Accelerated spatial layout evaluation by producing high-fidelity environmental scenes and rendering visualizations in Twinmotion for stakeholder review.
Digital Illustration · Freelance Remote · March 2022–April 2025
  • Managed end-to-end digital design deliverables for remote clients, establishing project scope, visual identity assets, and rapid iteration loops.
  • Cut revision cycles by 50% by translating client briefs into cohesive visual assets that hit brief requirements on the first pass.
Portrait of Max Xu

Hi, I’m Max.

I learned how to make buildings in university, but now I’m designing digital spaces. I bring an architect's eye for structure and space to interfaces and digital products that are both useful and make the most mundane of tasks feel as addicting as playing a video game.

Most of my work starts in Figma and ends in working prototypes. I take a project from a concept to a live functional app.

When I'm not working, I’m making music, sketching on my iPad, or annoying my cat, Preston.