Recent product and UI/UX work, from concept to working prototype.
A redesign of FIG Studio’s website: clearer hierarchy, tighter content, and a more consistent visual system.
A desktop media viewer and organizer for people managing a large, mixed library of photos and video.
September – October 2026
View Project
A tool that turns two songs into a finished mashup video with a custom, audio-reactive visualizer.
A dashboard that previews a game economy change’s revenue and sentiment risk before it ships.
A swipe-based packing app that turns packing into one decision at a time.
A gamified, horror-themed task manager for people with executive dysfunction.
Earlier architecture work from university.
Providing a much-needed creative outlet for residents of Jackson Center, Ohio through a structure that transforms nearby factory noise into music.
Researching mycelium’s potential for self-sustainability in space, using 3D technology.
I learned how to make buildings in university, but now I’m designing digital spaces. I bring an architect's eye for structure and space to interfaces and digital products that are both useful and make the most mundane of tasks feel as addicting as playing a video game.
Most of my work starts in Figma and ends in working prototypes. I take a project from a concept to a live functional app.
When I'm not working, I’m making music, sketching on my iPad, or annoying my cat, Preston.