Recent product and UI/UX work, from concept to working prototype.
Streamlining photo and video workflows through multi-media support and quick actions.
Surfacing sentiment risk through simulated player outcomes, for game economy designers shipping changes to a live economy.
Gamifying packing through swipe decisions and deferred choices, for travelers who skim past important items.
Gamifying task completion using the Eisenhower matrix and randomization for users with executive dysfunction.
Earlier architecture work from university.
Providing a much-needed creative outlet for residents of Jackson Center, Ohio through a structure that transforms nearby factory noise into music.
Researching mycelium’s potential for self-sustainability in space, using 3D technology.
I learned how to make buildings in university, but now I’m designing digital spaces. I bring an architect's eye for structure and space to interfaces and digital products that are both useful and make the most mundane of tasks feel as addicting as playing a video game.
Most of my work starts in Figma and ends in working prototypes. I take a project from a concept to a live functional app.
When I'm not working, I’m making music, sketching on my iPad, or annoying my cat, Preston.