Recent product and UI/UX work, from concept to working prototype.
Gamifying packing through swipe decisions and deferred choices, for travelers who skim past important items.
Streamlining photo and video workflows through multi-media support, using a floating action dock to crop, trim, and shrink files.
Gamifying task completion using the Eisenhower matrix and randomization for users with executive dysfunction.
Improving feed cohesion by adding a cohesion scoring system to Instagram.
Earlier architecture work from university.
Providing a much-needed creative outlet for residents of Jackson Center, Ohio through a structure that transforms nearby factory noise into music.
Researching mycelium’s potential for self-sustainability in space, using 3D technology.
Visit the art gallery! Currently displaying: drawings and music.
A CSS-only grain and gradient shader.
A click-and-drag grid interaction that reshapes a highlighted cell.
I learned how to make buildings in university, but now I’m designing digital spaces. I bring an architect's eye for structure and space to interfaces and digital products that are both useful and make the most mundane of tasks feel as addicting as playing a video game.
Most of my work starts in Figma and ends in working prototypes. I take a project from concept to a live, functional app through AI-assisted app development.
When I'm not working, I’m making music, sketching on my iPad, or annoying my cat, Preston.